Sunday, December 20, 2015

Judgement Day



Since suggestions have officially come to a halt, it is time to make a decision. So, I hope you all got your chance to post and had a good bit of fun reading on ones submitted by your peers.

I know I have been pressed for time lately, so I have been making small changes to the game, as well as bug fixing it. You all already know about the remodel for Tomoko, but I am also making more dialogue conversions for Misaki and Tomoko since they have most of their resources prepared. Elliot should follow up behind them soon enough,  as he already has a profile teaser in the cheat room. To be honest, I am a little concerned with the next release. I know you guys want a patched version, but there are a few holes in the game as of now from the loss of npc content. With this, there will undoubtedly be some serious issues I might overlook, so I really want you to keep this in mind even though I am trying to catch everything before release.


Also, now Izuna isn't the only woman who can go through the 'fun' that is childbirth! Female npcs who have been knocked up now no longer stay in their 3rd trimester for all eternity. Npc kids will have dialogue based on whether or not you had a part in making them. Small change, all children now react differently to Izuna if she has been turned into Izu or not.

Friday, December 11, 2015

Here and There...



Just popping in and giving off previews of the current progress...I am utilizing the shrinking window of free time to push the outfit remakes for Tomoko. Thankfully, she didn't have many parts made yet, so I am almost finished.
After this, I will be maintaining the suggestion box, which I have been kind of lazy about since there were more suggestions than I originally expected. I'm impressed really, and flattered. Since suggestions seem to be slowing down, we might begin the decision making on that shortly, so now would be the last call for any final ideas. As always, thank you for the kind words and support, you guys are awesome!

Thursday, December 3, 2015

Hibernation



There is a noticeable slack on progress with the game, but this isn't just because of certain fall backs. As expected with several jobs, mine has picked up quite a bit due to the upcoming season. While this is great for me financially, it sucks because of the shrinking window of time I get left over to work on the game. This crawling pace is only temporary, and will pick back up once everything settles down. On the other hand, this is the perfect time to submit those character suggestions, as mentioned in the last post. This means plenty of time for submission until a final decision is made. As mentioned before, feel free to give this page a quick browse and peek at some of the ideas pitched by fellow players. While I am continuing to patch up the game, the new patch may be a bit late given the lack of content at the moment. Sorry for the inconvenience.

Also, since I AM nit picking the old profiles juuuuuust a bit, I remodeled Tomoko's base profile. Now her hands are visible, and her form is a little more 'womanly', since she looked a little juvenile compared to other female npcs. This isn't a huge change, but it was bothering me a bit. The lines will be thickened now that the base shape has been finished, and it won't be too time consuming to add in, since the facial profiles are unchanged.


I will keep filling you guys in on changes, even if they are minor ones like these. Oh, and did you think the dev team wasn't going to get in on the fun at the suggestion box? Paws is not one to be left out of the fun, so she actually designed a potential character profile in pixel format. Feel free to stroke her ego and shower her with compliments as needed


Her idea was to make this little lady a pirate, running a ship full of sexy lesbian pirates across the seas in the game~ The character has no name yet, much less details, but we are heavily discussing her ability as a pirate. Whether or not she takes a slot as a possible npc, she will likely be added in as a battle encounter...Why? Because we have also been discussing the open possibility of creating extensive ocean-based maps for the game...This means the player might be able to venture the seas, with monster encounters based on the watery environment. Mermaids, sea drakes, and of course pirates are likely battle adversaries in the future.

Paws also would like to announce that she has a new tumblr set up right here...It's fairly new, but check it out if you want to see more from her.


Wednesday, November 18, 2015

Scavenging through the Fallout



Yes, that is a pun. Yes, I may have spent the whole week before my new job started playing Fallout 4...
I may have no shame or regrets in that. But aside from my 7 day vacation, there are going to be some serious changes being made to the game. Due to some very repetitive and unfortunate occurrences, some dev team members had to be cut recently. This means stripping off a good chunk of content out of the game, including npcs and some plot lines...Annoying? Of course. A huge blow to the game? Oh, definitely. Time consuming? Indeed.

HOWEVER...

There is a silver lining to the aftermath of such a nuke blast to the game! Several spots are open for new characters, npcs and sub/non-npcs alike, concepts are ready to be freshly developed. This brings me up to my next topic...

I have decided to give you all a rare opportunity to directly alter the game...That's right. You get to pitch ideas for the new character, or even donate one yourself. If this sounds like something you would like to get in on, here is a slot list for the characters:

NPCS:

1-2 SLOTS [Vladimir is definitely getting cut, and possibly Silver as well]

SUB NPCS:

5 SLOTS [Mainly demons, but all areas are open]



The number of slots is a maximum, not necessarily a goal, but what we are really looking for are males, since 1 or 2 of the 3 male npcs are getting nixed. However, as long as we have one male added, the remaining slot can be filled with a female npc if needed.The rules have been transferred to the suggestion box.



Anyways, I think this is a great opportunity to make light of a serious blow to the game while I strip away all the leftover bits. Hopefully I will see some nice suggestions and you guys will have fun with this. Sorry again for the absence, and I am patching the game still so don't lose hope~

Sunday, October 25, 2015

2.16 Notes




I just put up the new links for the game a minute ago, as well as a fresh changelog. However, there are a few things to note as of now before playing the new release.

1 - Smithing has little to offer right now. We discussed rehauling the whole weapon system in favor of a compatible upgradable weapon list to suit this idea. And because of this...

2 - There is a weapon cheat cat in the game. The abandoned tent in the woods has a cat that lets you test out 3 of the designed weapons. For now, they are the basic bow types, which inflict damage AND run a chance of arousing said enemy. They are open for testing right now so you can give me feedback on how well everything is leveled battle wise.

3 - The phone script is incompatible with Vlad. I have yet to get these lines of dialogue from VD, who is going through some stuff at the moment. While he was in charge of writing the dialogue, I may step in and do it myself if things continue to look grim on his end. Trying to call Vlad with the phone yields no results as of yet.

4 - Only the male and futa kitsunes have loss sex scenes. While there are versions for both player genders, only these two have them. It's planned to have a small variety of scenes that can be chosen at random upon losing for each enemy, but for now there is only one option for the futa and male, while the female is still having hers sketched out.

Keep these notes in mind while playing, and enjoy all the new features~

Tuesday, October 20, 2015

Sketch Collection




The game is ready for a release, needing only cleaning up and detail double-checking before launching. With this, a few things will have to be redone completely. This includes possibly remodeling Tomoko or Verdona, as the pose for Tomoko/overall design for Verdona leaves me feeling like it could be better. However, this will be done AFTER the next release, because this is time consuming as fuck. With this, I come bringing sketches and rough designs for the other encounters.

The Nocturne profiles sketched out. The various encounters have already been discussed in earlier posts.





The basic fairy profile concept. Tiny encounters, H scenes are what you would call 'swarm' types, leading to tiny orgies. Imagine a sexualized gullivers travels sort of thing. May be seen in various colors rather than genders, leading to H scenes that always include both genders.

 
The 'light' elves, female and male. Basic appearance design, no details or clothing concept as of yet. Stoic expressions with little fluctuation of emotions.





That's all I have for my collection to show off at the moment, hope you guys enjoy the samples as always.

Tuesday, October 13, 2015

Patch Job




You may have noticed that the updates are coming slower. I recently got a job, one that I actually enjoy even, so free time to work on the game has been sparse. But when I DO have time, I make updates like these:



The impregnation screen has been remade. These have been made for Izuna, Miko, Tomoko and Elle. They will all be used more frequently once npcs are easier to knock up. Along with this, there have been 3 leveled bows added to the system, which work as a dual type weapon. You deal damage to enemies, and run a base percentage chance of arousing them, depending on which version you have. Right now this weapon group might seem a bit redundant due to the demo placeholder for the 'seduce' skill, this will be different once the actual sex skills are finished and replace this one. The release will probably be put up soon, and there could be some Halloween content added before then...If I have enough time to finish it.

Tuesday, September 29, 2015

Beta Changes




So. Remember the whole pregnancy and birth system? We are enhancing that too. The old system was pretty basic, you go to sleep and get a text notification that you gave birth. Now, you actually go to the hospital with the father/futa-mother [only includes npcs, Rey, or Astaroth for now] and have varied dialogue depending on how much they like you. From there, you have 8 different appearances for girls and 8 for boys, one is selected at random upon birth and vary depending on the paternal input.

There is also a special variation of this scene if you are pregnant with a squid, since the entire system for that is quite different. But before all of this, there is also a new pregnancy symptom system added in. Each 'trimester' has a risk chance of nausea [1st], waking up late [2nd], or back pain [3rd]. These all only occur upon the start of the new day.


While I continue to skim through the games files and data, I keep finding old and untouched parts that could use enhancing. It is my desire to make sure that all the features have some extra detail added after the base structure has been put in. As the game progresses, these systems will have more and more added to them slowly, but with everything up to speed and organized, it should be much easier. So far I am satisfied with the new structures being placed in for the older scripts.

It should be noted that the newer features, mainly the alchemy section of the crafting system and such, are highly basic. For now, the location and item to activate the alchemy menu is a placeholder to make sure it is working fine. Once it has been tested and played with, a more permanent event will be made for it. This goes for many of the new features. As always, thanks for checking in and playing!

Tuesday, September 22, 2015

Fatal Error




Well, that would be my luck. The day after my birthday and I get one hell of a gift: a dead pc.
My tower will absolutely not turn on, regardless of trying simple fixes like switching the cables and checking the outlets. Unfortunately, a pc that wont turn on means delays in the game. I will be checking into this and trying to pinpoint the exact cause of the problem, and try to fix it as quick as I can, but be aware that this could take a while. Sorry for the issues.

For now, I will try to keep up with everything by other means, like I am right now.

9/22/2015 Update: 

Good news! My computer booted up! It turns out it didn't die, but rather has problems with ventilation and therefore has been overheating recently. However, my pc IS reaching the 9 year mark, so I may have to build a new one soon. Whether this is a few weeks, 6 months, or 2 years down the line, it will have to be done eventually. For now, I will be keeping better care of my pc, making sure it stays cool after long use.

Monday, September 21, 2015

Sale Over

My, that's an awfully feeble walls this box has...

As the title says, the sale is over. This one is sorry to say that the results are: 0 commissions, thus 0 gathered shinies, chuu... It'd lie if it said it is not a little upset and... disappointed. All things considered... 

But let's let bygones be bygones, shall we...? Afterall, we have such wonderful season going on... Autumn with it's dying flowers, withering trees, and such a bright, bright haunting moon. Ohhh, yes, this one like this season, it does~ It twists this devious mind so deliciously. Quite fitting, with the eve of this season... All Hallow's Eve. You can expect things...or can you? This one is a little upset, still. Who knows, maybe yes, maybe no... favors for favors, anyone? Or does anyone want to put a soul at a stake? Are they tasty? Are they juicy? Innocently sweet, or ripe with seeping darkness...? It is thirsty. Perhaps it should eat some insolent minions.

Wednesday, September 16, 2015

Reconstruction and Improvement

 

Aside from the increasingly hectic clutter and issues going on, I have been continuing progress on the game. Sorry about the lack of updates on my end, and as usual, there are some serious systematic changes going on before the release. There are a few older scripts and menu options that were placed in the game a long time ago and never really had much work done on them, or they conflicted with other aspects of the game. The entire alchemy/extraction system has been stripped away and replaced with an easier, more flexible one. 


This has added a few new things to work on, on my end. Crafting has been divided into 3 sub-types so far: Smithing, Alchemy, and Cooking.

 

Smithing: Collecting ore and minerals to upgrade weapons and increase damage done during battles.

Alchemy: Making potions or items that affect the player or npcs, including arousal and bodily changes like futa making.
Cooking: Making food to either gift to npcs or eat for healing properties.

 

You can see where this will severely affect the game, and hopefully it makes the entire crafting system more user-friendly. This means I will have to make changes to certain books, maybe a few shops, and make new ingredient sources. Speaking of ingredient sources, I took it in my own hands to make some edits to plants for the new harvesting system.

I am not a master sprite maker, nor am I a tileset artist. However, the edits should be reliable indicators of when a plant or source is ready to harvest. Every source relies on a timer to spawn more items, varying from 120-900 real time seconds. More changes include coconut trees and pineapple bushes...There will be 5 trees in the main town that will be changed to apple trees.


Also, for anybody who hasn't kept up with the comments, a generous script donation has been made by a fellow user,  axelmherkor. For anybody who was waiting on a way to talk to npcs through a menu while they are followers, you can thank this guy. We are currently adjusting it to fit in with the other scripts.

 

Also under construction is the genetic system for Izuna's kids. I am trying a more 'randomized' approach with a greater variety in appearance. This will require some toying around with the current system, and there is a choice that it won't work well enough to put in before the release, but here are some sample sprites for the kids.

 


 It should also be noted that if the whole thing is put in and works well, having children by npcs will change a bit. Instead of taking appearances from the npc by default, there should be a 50/50 chance of the child getting Izuna's colors instead. Like I said, this is all on the hopes that I get it working properly first...

Friday, September 4, 2015

Art Sale


You heard me right, chuu! Paws got some urgent need for shinies, and makes a special deal.
Since Nekomama makes all them arts for the game, I'm left with just designs and maps, chuu - leaving me plenty of time to do some... fanservice. eue

FOR A LIMITED TIME, I WILL ACCEPT COMMISSIONS AT LOWERED PRICES
That's right! You can get yourself something drawn so you don't have to bother imagining it anymore, chuu. Is it furry? You bet I'll draw it. Kinky? No problem. Contains OCs? Great! It's not that you are limited to ordering porn, of course, chuu. You can order other things, as well. Paws is very confident in her cuter drawings, too. 

Why do I do it...? Well... a friend of mine had been in for some very bad things recently, chuu. Her dad died. Lost her job. Some douche poisoned her dog, chuu. Seriously, who does that? Well, Paws and some other friends from the Order of Stained Paper want to make her a gift... it's just that it's a wee bit expensive, so Paws needs some help to throw in her part. 

Have some previews of what I offer, chuu...
Doodles
Detailed sketches
Character pictures
Cute Wallpapers
Pinups (yes, even pony ones)
Character cheets
Delicious porn (Yes, that's Vlad with an OC)

PRICELIST
  • Doodle - 5$ (it's a flat color, and contains up to two characters in chibi style. +2$ for every more character. Can be both digital, mixed and traditional)
  • Detailed Sketch - 7$ (It's a lineart with a pencil shading and details, contains one character. If you want it colored digitally in flat color, that makes it 10$. Every next character is +3$. Only traditional with optional digital coloring.)
  • Character pictures - 15$ (Contains one character, fully colored and shaded, with a simple background. Can be digital, can be traditional, can be mixed. Every next character +5$.)
  • Cute wallpapers - 10$ (It can contain anything that a doodle includes, on a pattern, simple, or  photo background. Why is it pricier than a doodle? Because you can send me your photo, and ask to draw chibi characters cuddled up or piled onto you. Contains up to two characters, plus 2$ for every next one.)
  • Pinups - 15$ (contains one character in high detail, done traditionally. Colored and shaded, on a simple background. every next character beyond the single one +10$.)
  • Character Sheets - 15-50$, depending on amount of references drawn for it. Basic character sheet includes a full body shot, a portrait - both fully colored and shaded. What you can add to it, is varied - it can be more body shots, different outfits, poses, AU versions - in either sketch, detailed sketch, flat color, or full detail. Price depends on that.)
  • Delicious porn - 20$ (Now, basic deal contains 2 characters, in full color and shading, with a background. You choose a position, atmosphere, kinks. every extra character is +7$. Done traditionally, or mixed. If you request digital, brace yourself for a wait, because I don't have a drawing tablet to churn out that quality as quickly with a mouse)
Need it? Want it? Are a bit short on funds...? We can negotiate, chuu.
It's also possible to get a special low price, if you're willing to gamble, chuu. You can ask for a Riddle. If you guess it, you get 25% off. If you don't... you pay 10% more.
I look forward to getting your commissions, chuu! 

Paws out!

Want more references of my creations? Go here:

Tuesday, September 1, 2015

Additions and Items~

 

Now that I have 4 kitsunes scenes [herm and male + Izu and Izuna], an Izu remake for Elle's 1st date, and a remake for Miko's 1st date... It's a good time to take a break on scenes and tweak the system...

 

First off, more additions to the map system, all I have to do is make all the map files and tie them into the game. Some require more work than others, depending on how you access them at first and if they change to match the current season. Another issue is easily following the npc schedules. It can be pretty annoying having to load up your browser and look at the wiki just to find out where a certain npc is at that moment, so we added a feature for this in the game!


This was actually suggested from one of you guys, so thanks for that! We added a cell phone to the game, which will allow you to call any npc and ask them where they are. If they are at work or doing...something else, they won't pick up. If they do answer, along with being able to ask them their current location, there will probably be some more options soon.


Unfortunately, 'ghost busters' will not be a choice...


Whether or not there will be any other options, there will atleast be an easy way to tell where an npc is with minimal guess work. Really, if you know where each npc works and where the saucier walk-in events are, it should be pretty easy to fill in the blanks when they don't pick up. But even then, it tells you if the npc SHOULD be at work or not...

 Nothing unusual here...
 
 She's probably 'hanging out' with somebody...

Some of the major bugs that got fixed are Izuna's bust system, which was in the game but unable to be seen due to a mistake in the script arrangement for that. Another one is that when buying the body change items from Eve, she should keep the same stock as before when you meet Felix...There are also some duplicate npc appearances that got nipped.



Thursday, August 27, 2015

Fight Club II

 

As a continuation on the last post, I have been getting a beta battle system down. This means creating formulas for certain attacks and battle mechanics for aroused/neutral enemies...




Along with the screenshots, there are some things you should know about the battle system...

1 - A new skill has been added to the game. The 'seduce' skill has been implemented,  using it will run a 25-30% chance of further arousing the enemy. Yes, stronger versions of the skill will be obtainable as you get stronger/more experience/cash in some quests/etc...

2 - There is a new 'arousal capacity' for enemies. Basically, if you can manage to force the 'dying for it' status on them before they relieve their own arousal, then they surrender to you. This pulls up a short scene where they beg you to fuck them, and you can choose whether or not you want to regardless if you are aroused or not. You still get loot drops this way too!

3 - Enemy attack patterns change. You have two attack branches: Aroused and Neutral. Neutral, or unaffected by arousal states, means they will only focus on hurting you. Aroused means that they will be unable to actually attack, due to them being hindered by their own lust. Instead, they will either try to relive themselves or to arouse the player.

4 - Loss rape scenes will vary. Originally, I was going to only put one scene per encounter in, but there will be a randomized scene of maybe 3 possible outcomes if you lose to the enemy. A few of these are still under development, and the possible scene outcomes will vary with each monster type. 

And just in case you weren't already looking forward to the shiny new additions to the game...I present to you the quick travel/map system! This will be accessible by the same house crystal in your inventory, by the way.




There are also some notes to keep in mind about the new map system~

1 - Outside maps WILL change with the seasons. The town and the beach, for example, will teleport you to the correct seasonal map each time. Which also means the previews will change based on this. 

2 - Enemy zones will NOT be directly accessible.  It would suck to teleport somewhere and be immediately bombarded by monsters, huh? For example, instead of dropping you off in the middle of the woods, you will be able to teleport to the abandoned tent inside the woods. This means that you will have to find a safe zone, like a tent or empty cave, before you can teleport to enemy areas. 

3 - There could be some new bugs. Now, this is pretty obvious. There is always a risk for new errors and bugs when making new additions, but I completely expect there to be bugs with this one. Mainly, conflicts with the weather system. For now, it seems I have gotten it to work pretty well, but I am only one player where as you guys are several.

4 - Special/Hidden events might be easier. Are you a fan of the orgy club at the hospital? Don't like all that exhausting walking? Do you get confused on WHEN you can go there? Good news! If you have unlocked the club, the option to teleport there will be added every afternoon! However, this will ONLY happen when 3pm hits, and ONLY if you unlocked it...

5 - Pagers will probably be rendered useless. Well, we already have the teleportation system tied to the crystal now...So likely, it will also be used to teleport to work instead as well. We may either remove the pagers completely, or perhaps find an alternate use...Most likely we will just remove them.

I'm hoping to get most of the map locations ready for use, and a few of those loss H scenes finished before the next release.


Thursday, August 20, 2015

Fight Club

 

Don't you just love it when you move into a new place and then have to move to ANOTHER place only a week or so later? Oh well. Still having an opportunity to get shit done, I have finished all the new kitsune profiles, including the new herm design! Here is a teaser for their nude profiles~
Since we have those 3 polished and ready to import into the game, it's time to get serious on the new battle system. As discussed, some new details have been made and added to the basic system, and a plan has been agreed on. Now it's just a matter of putting it all together and testing it out. If it works fine and seems to fit in well, then we have more time to add scenes and bug fix before the next release.


We already have some designs for the elves sketched out, since it has the most votes as of today. There is actually a special lay-out for the elves encounter wise, but I made a poll to see what you think. Read this about the elves before you vote: Ok, so typically you have 2 types of elves in most fantasy settings, the light and dark elves. I thought about this, and while we could make 6 new profiles [Male, female and futa] and a total of 2 new 'races', why not make it more interesting. What I have planned is for the 'light elves' to come in the standard male and female genders. And the 'dark elves' to be a pure futa race. This is because dark elves would be described as former light elves who have succumbed to their lustful desires, causing their bodies to change by means of dark magic to better suit their desires. Again, I put up a poll to see how well you all like this idea before it becomes permanent.

 

 And all the nocturnal posted by Paws have had their final profiles sketched out too, lots of profiles got sketched out this week!

Monday, August 17, 2015

I'm a- well, but I still dig holes... + Ask Paws!

Paws here, chuu! Heat is strong, too strong... So I hid in the basement. No wifi there, so I hope you are grateful that I stepped out into this blasted sun to scan and post this, chuu. I am not good with heat... It would be so much easier if I actually had a drawing tablet, and didn't have to scan things, then color them with the mouse... but, oh well, chuu.
But, since I have the time now for a while, until Nekomama settles in, I leave you with a magical opportunity, chuu: On this post, in the comments, you can ask me questions, which I will answer - with pictures, if they're interesting enough! Neat, huh? Now, don't be shy, chuu; I will answer all them questions.
Nothing is sacred.


MOLIANS
Habitat: Mountains - Abandoned Mine
Element affinity: Earth

Molians live in a close-knit communities. Large colonies formed of family tribes, with a Chief Molian on the head. Chief has a small harem of Earthmothers, and other males from his tribe get one partner - with which, they can leave and start their own tribe, or stay in their home tribe. Their lives gravitate around digging up treasures, and spreading their tunnels. One thing they all hate is water - for obvious reasons, since it makes mud, and drowns their tunnels. But they seem quite fond of hot springs. They are all mostly blind, so they don't depend on their sight too much - rather, they use their hearing and touch to go around, but still have a strong dislike for strong light. They are rather slow as a species, but have strong, sturdy, defensive builds, and can further enhance their DEF and HP with a racial skill "Earthbound". They hold little interest in surface dwellers, but dislike it when they enter their own domain - though, some molians were heard to trade with overworld.
  •  Molian Chef - large, massive, bulky male of the species, armed in large, deadly claws, and amazing sense of smell. They are main warriors, diggers, and rulers of their community. Their strongest point is their physical defense and attack - but they are very vulnerable to more subtle forms of attack, especially light and scent based damage. They may fall into berserk when their health falls low enough, and throw explosives around recklessly.
  • Earthmother - those, surprisingly enough, appear to display some human characteristics in their looks, granting them a bit more speed than their massive, brute counterparts. Fairly strong defenses, both special and physical, but their physical damage is limited to a single attack with their claws. In place of their male counter part's brute strength, those display special plentiful magical abilities, ranging from weak healing, earth-based spells, defense enhancing spells, and darkness status inducting ones.
  • Molekid - these short, stumpy, chubby built ones are the runts of the litter, but I would not underestimate them. They move in small groups, and choose a tactic of dodge and strike, hiding underground to dodge your attacks, and popping out to strike. Fighting with them is a real game of bash the mole... still, they are more friendly and simple-minded than their larger tribe members.They're just playful.


Sunday, August 16, 2015

Bleh...

 

The important part is over, and we have a place to stay for now, but most everything else still needs set up. Because we lack many important items and resources, we have found all this free time on our hands until things get set back up. And with this free time comes cabin fever...Which has to be staved off by entertaining yourself! I managed to get the male and female kitsune profiles complete. So help yourself to these two previews!



 

Unfortunately, we don't have internet, so I am using this scarce opportunity to update you all while I have it. An important note on the male and herm kitsunes: the cocks will be very feral, taking on a more beastly shape and color. So, hopefully there won't be any shocks when they take off their clothes upon beating you...

 

 Oh, and it's been confirmed, the herm kitsune WILL get a redesign, so expect her to get some work next.This is mainly to reflect her bodily changes, as well as to get better detail in her profiles to match up to the other 2 now.

Friday, August 7, 2015

Bittersweet Release of V2.15

 

Well, 2.15 is out and put up, but along with the release comes a bit of bad news. Due to some unfortunate events and a short notice surprise, I will be moving this Monday. We will be moving states, so it might be a while until I get my lair set up enough to work on Collars after this release. Sorry for the bitter after taste of the new release, but I will be working to make the time gap as slim as possible.

 

Anyways, as usual, check out the changelogs if you are curious on all the tweaks. Also, I am proud to say that I have accomplished my goal for this update! Each npc now has 1 scene specifically for Izu, so there's that!

Wednesday, August 5, 2015

80% Of The Way There

 

GAHHH...Finally got the Miko conversion for Izu out of the way...Only leaving one for Silver left before the release. Remember, if you are curious on the conversion progress, you can now monitor it on the 'Details and Features' tab...You may have noticed that the 1st scenes aren't being converted at all. This is because I plan to do a full remake of those, so it's useless to make conversions for them right now. In between scene making, I have been fixing the game up here and there, so hopefully it will keep getting better.


Once the Silver x Izu scene has been wrapped up, 2.15 will be uploaded and linked up for all of you. Sorry for the delayed updates, surely all of the scenes will be worth the added wait! And again, regarding the new poll keep the last post in mind~

Saturday, August 1, 2015

Confirmed Encounters

 

This post is being made to remind everyone of the few monster encounters that are WITHOUT A DOUBT going to be in the game sometime. That way the new poll makes more sense, it's asking about what other types would you want to see.


Already sketched/designed:

-Kitsunes [Male/Female/Futa]
-Lagomorphs [Male/Female]
-Nocturnals 
-Bats
  
Not designed yet, but confirmed:

-Harpies
-Dragons 
-Wolf types


While the poll gives you options for those encounters, feel free to suggest others. The ones mentioned up in the above categories are unlikely to change, however. More work will be done on these once enough of the gender-bend stuff is out of the way enough for a content break.

Wednesday, July 29, 2015

Repairs and Remakes

 

As I get closer to my update checkpoints and fix errors, I look through the older scenes in the game. Now, I am putting more effort into the scenes than I did a year ago. Plus, I have gotten better at drawing in certain areas. Comparing the new scenes to some of the first ones in the game, it looks like the old ones need replaced. This isn't going to be an immediate change, as it's not really a priority, but I will be re-editing or even flat out re-drawing the older scenes to make sure there is not as big of a quality gap with the new ones.


With that said, once I am finished with the last 3rd portion of Vlad's scene conversion for Izu, I might release the new update and work on the monster encounter designs. Or I might squeeze in those Silver and Miko conversion dates before I do this, I already have the sketches done after all.

Also, the 'details and features' page has some new changes to better show off the progress being made if you want to go check that out. 

 

 

--Edit: Old and New Previews--

I couldn't resist. I made new sketches for the male and female kitsune encounters, as well as the male lagomorph encounter. I never displayed these sketches due to the 'ehhhh, needs work' quality of them, but they have been collecting dust ever since the futa kitsune was being tested in-game.The old versions are to the left, and the new ones are to the right.


I am only letting you guys see upper body shots, because what fun would it be to let you see the whole preview before it's at least ready to be put in the game? They still need edits in the digital step of the process, but I am happy with the new designs so far. I may remake the futa kitsune as well, seeing as how she was finished solely as a test piece, and not a final draft. So, there may be a new futa kitsune preview along with the female lagomorph [I am debating redrawing her, as I actually like most of her design for now...].

Friday, July 24, 2015

Stamina Torture

 

Whoo~, I am making some serious fixes now. The next thing being worked on is, as you guessed from the title, stamina! Ryoga at the guild now offers you a small quest [get him 3 specific mushrooms] and he will train you for free each day. After completing his quest, you can train with him once a day, at the cost of a risky 75 stamina. This may seem like a huge chunk at first, but you do gain 20 points to your total stamina each time, so it will level out quickly. The first time you train, it triggers a cut scene. The second time and on, it's a simple screen similar to that when you work at any of the jobs. I plan on making it so there is an alternate, sexier choice to up your stats another 'training' option at x points with him, which will also increase your stamina.



 
 Izuna is in fact, not a fan of this work out...


By the way, you do not need to actually work at the guild to be able to access this option. Other things planned/being discussed include a teleporting item, since many core features are very far away from each other on the map. As always, I appreciate the words and compliments~


Tuesday, July 21, 2015

Updates, updates, updates

 

I'm trying to keep the updates weekly at minimum, but sometimes there isn't much to show off except progress reports...Such is the case this week. I can say with great relief that the Ryu blackmail scenes have been fully completed. There are multiple scenes, getting more submissive with each activation. Because of this, a good chunk of time was poured into this collection of scenes, so hopefully it's worth the wait in the next release. The scene being worked on now is another Izu one...

Obviously, this is a scene where Vladimir is having a sensual moment of passion with helping his dear friend Izu, who is clearly having a heart attack. There are other sketches for Izu x npc genderbends, but I want to hold off on those until we have enough Izu x npc content. For now, most of the scenes will either include Izu, or a genderbend, but not both just yet. And, of course, since a big portion of players prefer the Izuna scenes, there will be at least one made into the new release. My current goal is to have 1 Izu scene for all the npcs. and I have 2, going on 3 out of the way. Next will be Miko and Silver...Which might be tackled in one scene depending on how much time I think I have to spare.

 

--Edit: System additions--

While I am mainly working on the scenes, I am still making leveling additions to the game. This includes the new 'eject all followers' prompt, and additions to the game. Mark has been added to the town as a way of better signaling the 'jogger area' for those who have a hard time figuring out where to use the running boots. He might have a sexy event planned later...To make him a little more interactive, he has different reactions to the weather.

The follower kick script has been added to make it easier to remove followers for players who have difficulties backtracking the npc marker, or keep followers for days and have trouble calculating where they should go. This will pop up EVERYTIME you try to enter your room with followers, so it will get annoying if you aren't using it. Next, I will be seeing if I can't come out with a stamina increasing event.

 

 

And finally, the new hotel suite. While the room in inaccessible at the moment, I plan to use it for multiple scenes. This will include future remakes of the 'take follower to the Inn' scenes, and also with persuable characters who don't have a house/proper building setting for sex scenes.


And as always, thank you for the kind words and support everyone~



Monday, July 13, 2015

Blackmail and Mind Breaking

 

Looks like I lied on the last post...Not EVERY new scene will be Izu-based. I went through the game and skimmed through the planned scenes...I almost forgot about the blackmail events that were planned in. Ryu, your coworker at the guild, now has extra scenes being made after you meet 2 criteria: Have anal sex with Tenshi at the guild, and have already learned the job skill from him as well as completing his first H scene for that skill. This will prompt him to blackmail you, which leads to a series of scenes where you have sex with him. 

The scene writing changes after multiple completions, describing Izuna's mental breaking as she starts to slowly enjoy the blackmail sex more and more as she becomes more submissive to his advances. There could be more Izuna scenes, but I mentioned before that I want to focus mainly on the Izu ones.

Tuesday, July 7, 2015

First Yaoi Scene

 

A milestone has been reached for Collars today: After drawing it out and writing the scene out, we have put our very first yaoi scene into the game! This one is the alternative to Tenshi's 2nd date if you are Izu. Instead of giving him paizuri on the beach, he will suck you off. Here is a teaser screenshot of the scene mentioned~


This is pretty big in my opinion, because we have already had male/female and female/female scenes in the game for a while. But now we can honestly say we have at least SOME male/male content as of now. It's my personal belief that if you make a porn game with male and female characters, and have added lesbian scenes to the game, that you should also put some gay scenes in there, too. Enough about personal beliefs and idle chatter, we are here for updates!


With this in mind, most of the new scenes being added right now are, in fact, yaoi scenes. This is great news for players who have been itching for them, but 'meh' for those who aren't fans. There could also be some Izu/female scenes added as well. So either way, nearly ALL the new scenes are Izu based.

Friday, July 3, 2015

Wild NOCTURNAL appears!

Pawses here, chuu! Bringing goodies as always. Now let me drop it here and go make another one. If the heat doesn't kill me first, chuu. Anybody willing to borrow a fan here...?





NOCTURNALS

Those swift predators would roam the mountain during the night hours, spending their day in the Murky Cave, sleeping. Nocturnals appear to be what one would describe as bat people - only that vast majority of this species is female. Males are rare - so rare in fact, that females of this species learned to depend on humans once they came of age when it comes to breeding. We specify three kinds of nocturnals:


# Vampire Nocturnal - the most powerful variation of the species, rare compared to it's smaller kin, this nocturnal seems to have been born not of a human male, but of a demon one, as these bats show clear succubi traits, exhibiting large, predatory lust and masterful use of demonic magic that can allure the target, and have the ability to restore health with a vampire bite, which makes the fight with them difficult. Luckily, they are quite solitary, and hunt alone, not liking to share their prey, or satisfy themselves with companionship of primitive, common bats.


# Swarm Nocturnal - more common variation of the species, these feel best when in a group, so meeting a solitary one is either a rare situation... or a trap. Those aren't very strong, moderate enemies, really, besides ability to cause confused state with their cries. The problem is the number of them. they always move in a small group.


# Blindling Nocturnal - is what all of their kind are in the very beginning. Those are baby nocturnals, who do not breed, but stay together in large numbers. While it is easy to run from them, once you fall into a mass of them, they will all at once attack you and try to suck your blood for nourishment.they have no special abilities yet, since their vocal chords haven't developed beyond squeaks they use to call their moms, and they aren't yet mature enough to use magic.