Wednesday, May 13, 2015
Tuesday, May 12, 2015
Hard Call...
Many of you should have noticed the new poll put up about the reverse-gender profiles. Well, if you have been checking up on it every now and then like I have, you will notice a similarity in the votes. For the past few days, it has been fluctuating between 'more for player' and 'more for npc, dipping into equal votes for both between fluctuations. It really is hard to make a solid decision, as both have their pros and cons.
However, since it doesn't look like there will be a 'winner' from how the poll has been changing, I will probably add a little bit of both. Maybe add the male player profile, a female-to-male npc, and a male-to-female npc demo in the cheat room. To prevent more 'incomplete' systems in the game, the gender swapping potions will most likely be added only after every npc has their profiles ready. It would be even better if each had at least 1 scene change for their new genders, but we will see when the time comes. As it is, the profiles are being played with.
So far, we have Izu's cock sizes and some facial changes added in with his base profile. The main focus is his default clothing and sprite imports, as well as his menu profile. Also, here are some old previews of Misaki and Elliot. They are actually being redesigned right now, since I have better plans for their profile. As you can tell, the sketches are in rough shape from all the edits made.
Hopefully, there will be some cleaner, colored versions of their new profiles up soon. Speaking of profiles, sub-npcs will have minor ones later on. This means they won't have NEARLY as much expression changes as npcs, and little to no body changes. But it does give you a better visual aid, especially if you plan to pursue them. Some of them will be harder/easier to pursue depending on your gender. For example...
Master Rei of The Black Lobo will be open to scenes with both Izuna and Izu, but it will be much easier for Izu to get them. This is because he prefers the company of males, this would be very apparent if you paid attention to his sleeping habits with Ryuki -ahem-...Oh, one more preview for you- The new outfit that you win from 'completing' the Miko nightmare sequence has graphics now~
Anyways, I will try to squeeze some of the reverse-content in the new release, but if I can't get it done in time then expect the patched version sometime this week.
Edit: Wow, soon after posting this, numbers started leaning towards the npcs on the poll. Maybe I spoke too soon, huh?
Thursday, May 7, 2015
Tweaks and Previews
Have you ever created something once and thought it looked ok, but then kept trying to create the same thing for a long time to the point of improving noticeably to yourself? And then you take the most recent version of that thing and compare it to your older versions? Well, that's what happened when I went to look back on the futa cocks after making the male ones...So guess what I am redrawing?
I'm also adding more to the smaller features, such as the npc reactions to room entry. The one with the most focus is Izuna's room. There are several combinations so far, but I think it's safe to say that not every location will have as many variations. One follower-combo possible for her room is having all 3 males in your party. Entering the room with all males following you will make them flustered and assume you brought them all there for specific reasons...
Also, to toy around more with the eventual playable male feature, I have been adding parts to Izu's folder. Creating his cock sizes, clothes, and of course arousal-based facial expressions. Though, I am starting to reconsider some of them now.
These are some of the more visually pleasing aspects of what I am working on outside of bugfixing, others are either ones that I don't think have 'good' previews yet or are ones that can't have them. [Like script work...]
Sunday, May 3, 2015
Saturday, May 2, 2015
Paws brings goodies
Helloz again! Paws is here to bring some sneak peeks, chuu~ This time, map previews for some areas that will be introduced in next versions! Paws can't show you everything - because how fun would that be if you knew everything before it's thrown in and attached in this crazy machine we ride here, chuu. uwu
Next area to be introduced will be MOUNTAINS.
There are some good things there, like dungeons, chuu! There are also planned and designed several fuckable races with variations, and an unlockable NPC to flirt up, chuu. Mountains are rich in ores and gems, but not give their treasures away cheaply, chuu...! There is also planned a day-to-night monster circulation. For example, in the mountains, during the day you'll be spotting variations of a harpy, and during the night, when chicken-eyed bird women will retreat to the trees to sleep, the Nocturne batgirls will take flight and leave their cave home. This will change the critters flying in town between birds and bats, chuu. Also, we wanna introduce a new thing into the game, and that would be...
THE PET SYSTEM
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This serves as good ore mining spot... |
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Part of a hot dungeon with hot monsters |
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Boss area in one of the dungeons |
Yes, lovely peoples~! Paws has a pleasure to tell you that Nekomama approved of my long dreamed-up idea, chuu~. As a result, you will be able to find, raise, and train tamed, unique versions of monsters found in the wild. Most will be obtainable through side quests, some through beating them, some as rewards for romancing NPCs - some will even join you through special means. We plan to get them all H-Scenes once they are raised into maturity and training them begins, chuu. It might not be for a while until it will be implemented whole, since training mature pets will be involving your collared NPCs, but it's something definitely going in, chuuuu~<3 Pets will be obtained in a raw state - either as an egg, baby, or like with more powerful pets - as untamed beasts. Each will need to be cared for daily for specified amount of time before it matures/is tamed, chuu. It will need to be fed, each having it's favorite food that will speed their growth up more than other kinds, will need to be walked... About those walks, you know the pick-up tactic on a pet, right, chuu...? A happy pet will have a chance of starting a special conversation with NPCs for bonus affection points with them both - unhappy pet will have a chance of starting a conversation that will show you as a bad owner, and make you loose points with other characters, chuu. Unhappy pets will also be disobedient, and will even stop growing when happiness falls enough, chuu! But once it's so, you will be able to take them with you - one at a time - to help you battle, and you will be able to train them. We might even make some mountable... maybe, chuu. That's a lot of spriting work. We don't like spriting, chuu.
A few examples of PET monsters:
- Paradise Harpy
- Wispling
- Jackalope
- Baby Dragon
- Foxfire Kitsune
- Coatl
What Time is it?
I'm sure most of you immediately filled that in with the same answer...
But, it is also preview time! As I lurk all three pages for new responses and reports, I have done some extra playing myself. You know, now that I actually have the time to play my own game instead of just editing and adding to it. Most of the issues I found are detail bugs. For example, Miko still talking as if Silver is there on their date night when Silver is in your party...Or Tenshi's bowl of food being on the counter when he isn't there.
So, needless to say, my fix list has grown quite big. It's great news, because the more I get fixed now, the better it is in the future. Less hassle with new additions to the game, more satisfying gameplay, etc...But enough about that, let's make some fap jokes.
Also, this is a weird time to mention this, but the nightmares can be skipped if you REALLY don't want to deal with that feature. Maybe because you don't want to kill the vibes you have from 'other' features...Anyways, if this is the case, there is always a blue switch close by at the start of the dream sequence [if it is playable, that is]. The blue switch is pretty much an early eject button. There will be various rewards for completing them, so it's a good idea to get used to them if you plan to hunt after certain items in the future.
Friday, May 1, 2015
Fixing, Fixing, Fixing...
Yep! It's that time again, already...Bug fixing time!
Although, there were very few reported so far, so most of this is nit picking details on my end, attempting to make everything hold together better. That, or just seem overall more organized. I will be lurking around here, waiting for new reports and errors to come in so I can release a hotfix that has enough changes in it. And while that goes on, I will be either drawing out scene ideas or working on another in-progress feature. Also, here is a very small fact sketch I made for the hell of it. This might be something Paws and I do every now and then, to keep things interesting on the blog.
Update: More bug reports coming in, trying to collect details on some and fixing up others. I'm pleasantly surprised by the number and magnitude of them so far. No uber game smashers yet, just ones that get in the way for the most part. Got a decent change-log growing here~
Aaaaaaaand with that, it is time for bed. Tomorrow is a new day for error fixing and comments~
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