Hard Calls
I'd just like to point out that this was a fun experience, making this game. For my first creation of this type, I would like to believe I did a pretty good job. However, since it was my first project, there were some issues. There were so many cool things I wanted to do in the game, but I didn't quite know how to implement them all in ways that would compliment each other. And with certain decisions that had to be made, like changing the game content completely and adding in new characters, it finalized this decision. For this project, the dev team has come to an agreement that it has to get canned. It just got too messy to handle, to fix, and it had features that were all over the place. I am sorry to everyone who found enjoyment in this project, but it's simply too much to try and fix at this point.
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However, I am not done making games. I truly did enjoy working on Collars up until the point where it kind of collapsed on itself. I did learn quite a bit on the mechanics and details that go into making the game. I would like to think I have more experience to make a more polished result, even more so on a fresh slate.
As somebody who has gotten into playing several games of her own, and gotten attached to many projects, I know it sucks to see this. I did try to fix it, given all the situations that went down, but it was beyond redemption. However, all is not lost. We are completely redoing this. The right way.
Paws and I have been heavily discussing and fine-tuning the story for the remake. All the features will be more useful and less out of place, there will be less holes in the game to have to patch up or tend to,and all the ideas are going to be implemented together to reduce the mess that was prominent last time. Not to mention the severe impact the images had on the game file size before. There will be a cleaner, more space efficient way of handling character profiles this time. Because there sure were a lot of parts.
The remake will have the same sexual appeal as the old game, but with a bit more story and playability this time. The Collars remake will not feature Izuna/Izu as the main character, but rather their grandchild [you will be able to select your gender and input your own name at the start up this time]. There will be more to the story posted later, but everything is currently still being designed for a demo. The game will be named to hold up reference to it's parent project, but that is also still being decided on.
I would also like to point out, that any characters and npcs from the fan suggestion event will still be in the game, as they had little to no screen time and will still be significant in the story.
Aside from those characters, there will be new ones and new skills as well.