Saturday, February 18, 2017

Body Shop



      Basic core set up takes a while, and it gets tedious real fast. Thankfully, I have been working on the scripts and visuals together. While the scripts and mechanic bits still need a little tlc, I have gotten almost all of the player profile bits completed. These bits include:

Pregnancy stages. [Futa and Cuntboy not pictured]
Base outfits. [Changes to match season, example shown is Lucy's spring outfit.]

Test version of a notebook page. [Which will keep track of and update information on npcs.]

Not displayed are other player parts, visual game pieces or cut scene parts.


Things to remember. For the notebook, relationship level with npcs will only be open as long as they are not enslaved. Once that happens, any recorded stage with them will be replaced with purple slave states and this can not be undone. Fully breaking a collared npc will take time, skill and probably certain house upgrades. This can be sped up if you have more research done on the npc, higher quality items, etc.

Also, it was mentioned above that a cuntboy player will be able to get pregnant. While this is possible, the risk will be greatly lowered in comparison to the female and futa counterparts. Probably because the testosterone levels make it an uncommon occurrence. Past a certain stage in their pregnancy, the player will be unable to wear normal clothes and their base outfit will be replaced with maternity wear. [Special secret outfits could be made stretchy, so pregnant players may still be able to wear certain ones.]

Aside, from the visual parts, everything else is just script and setting testing. It's boring, and doesn't really have anything to show off for previews, but it's the most important bit.

Along with this, I might start working on small sex scenes. Mostly for sub-npcs or random hookup events, so nothing that requires a serious design for other characters just yet.

21 comments:

  1. Nice detail on the nipple change during pregnant, and I love that it looks like an actually note book now.

    Now this does raise a question though, will the base outfit and special outfits be the only ones available? I recall in the previous game it acted as if the other outfits were meant to give a sprite change, but the assets weren't there and so instead just made her naked.

    So will that be changed this time so that most clting acts like the base outfit? Or will clothing/armor be far more limited this time?

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    1. While the base clothing will be changed to something more fitting past a certain stage [mostly because some outfit designs have details that would make it impossible/difficult to wear], the special ones will be usable either way. Since the sprite versions and the profile versions are being made together, this shouldn't be an issue now.

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  2. Is enslavement tied to corruption? Though I'm not sure if it has been answered before but if they become mindless sex slaves it would become quite boring fast.

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    1. Yes, the enslaved npcs will not be too fond of their situation for quite a bit. Progression will include doing all sorts of things to them against their will until they finally break. There will be different levels of corruption that you can push them to.

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  3. Good to hear from you! The pregnant body models look great.

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  4. Replies
    1. No, they original Collars was scrapped after numerous issues arose with the old systems and dev crew. So The remaining crew have gotten together to work on a... Psuedo-Sequel of sorts. Revamping the entire system and starting with a fresh slate and a fresh batch of characters. You can read in more detail a few posts back.

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  5. Um how do you fuck your mother or who where and hot to go outside and fight what you doing in this game?????????????????

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    1. None of that is implemented yet. The only thing currently available is a tech demo for the new game build that shows off some of the new systems, like hunger and such, which were not available in the first game, mostly so that the developers could get Feedback from fans on what they thought of the systems and what improvements we thought should be made.

      If you're new to the site right now they are developing a "sequel" of sorts to the original collars that fell apart due to inexperience and internal conflict. They are rebuilding everything from the ground up. I'm sure that the next release will contain more content to satisfy your curiosity and libido. Please just be patient.

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  6. Ok question for collars v2.18 where do I find the all the secrets and sceans please tell me???

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    1. http://collars.wikia.com/wiki/Collars_Wiki

      Most everything you needs is listed on the wiki, including character scenes and locations. The main secret not listed is the cheat room behind the tree behind your house. Its there at all times but is easiest to find in Winter.

      Also note since 2.18 is unfinished and at times glitchy, not all scenes were implemented or completed. You gotta explore a bit.

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  8. Where do you find the The "Dev Team"????

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    1. They are scattered everywhere in the game, you can find some down at the bottom of the town, a few hanging out in the demon realm, a few in the forest, and in the back room of the Cheat room where you can grab the Cheat Grenades.

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  9. Where do I find the grenades and what is the code for the room in the basement?

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    1. Seriously friend, look around for yourself. I won't tell you exactly but the grenades are hidden in the Cheat Room. The code for the Basement is hidden in your house.

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  10. So is the cheat room that in the basement or it's somewhere else???

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    1. As I said two posts ago, the cheat room is behind the tree that is behind your house.

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  11. Replies
    1. There are Two. One that can be found through a portal to the left of the beach where you can fight Rua, and the other is in the town well if you take a job with The Company.

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