Updates
While Paws is busy designing the maps and getting everything visually perfected, I am setting up all the base systems at once, trying to tie them into a neater bundle than the last. Since this is from scratch, organizing it will be less of a hellish nightmare and everything will be easier to mesh. After getting the system bits and maps done, we will be drafting new NPC designs. We wanted to save the fun bits after the core was done, as to not get too distracted.
We have been reading some comments, and changes have been made according to them. For example, the bulky HUD is now half the size it was in the demo, and of course the needs decay has been toned down to fit the actual pace of the game. Certain bugs in the demo, such as the key and hunger meter issues, have been noted. This system has been altered in the actual game, so it should be working now. The cooking system is FULLY finished, so we nipped that down fast. Other similar systems are still in the making, given their ties to other core game bits.
There are probably going to be minor changes done to some of the player expressions. Also, the player's base outfit will be different in the actual game, and Lucy has hers finished as of now. Lucas still needs his to be designed. A lot of the same systems have been put into the game, including the menstrual and weather systems. Similar to the needs HUD, I am playing around with menu settings to see if I can make certain systems more accessible or easily examined, but I won't say anything else on this unless I can get it to work.
Long story short, we are preparing for the exciting parts of the game by getting the important parts set up first. With that, there's not a lot of previews to show you yet, but if Paws is feeling particularly generous, she may have some map samples soon for all of you.