Wednesday, April 29, 2015
Tuesday, April 28, 2015
Introducing: Paws
Hello there! Dis be Paws, and since I'll be dealing with you now, like Nekomama, Paws wanted to introduce herself, chuu! For starters, Paws wanna say that Paws is really happy to finally be allowed to tap onto contact with you all. Paws weren't really able to do so before, but Paws really wanted to, we assure you, chuu!
Now, some of you may be wondering: Who the hell is Paws? Well, all you who thought so are mean. Paws is also a part of the development team! To be exact, Paws designed the new maps, designs monsters, and works as a fountain of ideas, chuu. Paws also helps a little with scripting, but Nekomama handles the hard stuff. Paws was born to be cute overlord of the world, not a scripter, chuu. Besides, you try opening those tuna cans with fingers like mine.
Paws posts will consist probably mostly of map previews, monster design sheets, and some random goodies for you, nice peeps, chuu~! Paws will be also answering your questions and comments too, now! So, Paws hopes you will post lots of those!
So, Paws hopes to see you lots!
Love love~
Paws
Friday, April 24, 2015
Wiki Additions
As beta testing finally comes closer to an end and tons of bugs get filtered out of the game, I have added what I can to the Wiki page so far. I actually have a short date walk through for Elle and Miko on their new detail pages. I'm still not sure on the layout, but it works for now. These walk-through pages might also include some details that will be handy for the next release, like their schedules. Elle's page can be seen here and also links to Miko's page.
Amongst some of the new dates we have added, Izuna's birthday will be a yearly one. It only triggers at night, closing off the Kimura house and preventing you from going home. This means having to go to the restaurant for a surprise.
I am still editing the details, possibly a randomized present script will be added in here. If so, expect the presents to vary based on affection levels with all npcs.
Friday, April 17, 2015
Things We Are Testing
[Update: Added some things to the list since I wrote this while sleepy]
Although there will be many changes in this release, there are some features that may not be in the game yet, but are still being played around with. Basically, expect these to either be put in soon, or canned completely after disinterest.
-Egg laying
Non-mammals who impregnate Izuna will initiate a unique pregnancy script. The actual 'carrying' stage will last 10 days, resulting in Izuna laying an egg. Incubation will only progress if the egg is still in your items, and halt if it is put in storage. The number of days between incubation and hatching will depend on the species of the father.
-Gender-reversed sprites
A basic sprite set of all the npcs and Izuna as their opposite genders. These will replace the originals if they have been gender bent.
-Detailed birth script
A script that makes the birth scene less generic and generally apathetic. Imagine Izuna going to the hospital, and having the father/futa-father at her side, generating a small cutscene based on a variety of factors such as your relationship with the dad/she-dad.
-In-depth lovers topics
Yes, we have a script for randomized conversations with npcs past 40 affection points with them, but since they are new and still in beta examination, they are pretty bare. In newer releases, they might have a bigger conversation pool, and variables added in. Example: If it's raining, they may talk about how they feel sad because they wanted to go outside today.
-Complex npc schedules
Another 'add on' feature to a script that is new and recently finished. This might add in certain conditions to an npc's location. This could be affected by the weather, if they have the hate script triggered, etc. Again, the base system is under beta testing so this will probably not be in the next release.
-Corruption changes
It has been mentioned by a player that corruption should have an effect on Izuna. We have tossed around ideas of Izuna going through small, gradual changes as her corruption level increases. This may include horn growth, sclera turning black, etc. This could potentially trigger a bad ending at excessive levels.
-Izuna profile parts
This includes outfits, bust changes, remodeling her futanari parts, etc. Pretty much everything dealing with the profile you see when you use the mirror. This will be used more often once it has more added.
-Monster encounter maps
New maps to explore, which also means new monsters and events to come.
These features are either actively being tested and complied, or are soon to be. While these things are secondary to the bigger things needed tending to [such as beta testing, or filling up partially complete areas of the game] they are still receiving attention during wait times. This is usually when another member needs to finish up one area or task before progression can resume.
Wednesday, April 15, 2015
Nekomatic Likes A Thing
As beta testing progress gets smoother with all the new patch ups, I figured I would at least recommend something nice as you waited. [Once the release is out, I will be back up on the forums~]
Anywho, I recently stumbled upon a very interesting game demo: Yandere Simulator.
Personally, I love it. Even though it is technically not a 'game' yet, but more of a debugged tester version of a future game, I freaking love it. You get to equip panties for different perks, class subjects make you better in the ways of yandere, etc. It is free to download, but it does lag a bit if you don't have good pc upgrades. Seriously, go try this out, or atleast read about it here while we wait for the testing to come out~
Anyways, as always I love you guys!
Tuesday, April 7, 2015
Beta testing in progress!
Hey, guys~
The first round of beta testing is being performed, and you know what that means: release coming soon! Since there are so many changes to the core of the game, we want to make sure this version is nearly flawless. Or, at least playable. Once it is confirmed that the game is stable enough to play without major bugs or interferences, it will be released. As well as having new systems put in, the game is also having certain areas patched up. For example, partially finished parts of the game have been completed now, like the cock system for every npc and certain potion dialogues.
The entire process is just going to be the rest of the dev team testing the game and compiling a list of bugs, sending it to me, receiving a version with these fixed issues, and repeat. It may take a few test runs, and some extra patching, but the game will be playable on release.
Also, some new items have been added and features changed.
One such system being maintained is the new hate script: for when you utterly piss off an npc to the point where they don't want to even look at you. [Usually by selecting the wrong choice in a scene.] This also ties in to all the new potions we have put in. That's right, more toys to play around with. The potions include prolonging the effects of futa changes, to completely reverting them if you get tired of waiting for them to go away. There are also a few new condition calls for the potion items, checking to make sure you can use them first. There are also some minor potions like the calming salve, which ties into the hate script. Basically, you can use the salve via choice prompt on a grumpy npc to make them neutral with you again.
Tenshi is 110% done with your shit, Izuna |
That's it for trying to keep everyone fairly updated on the process, thank you all for the kind words and inspiration as always!
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