Tuesday, April 29, 2014

Planned Dates

Now, I have played a lot of games, 18+ ones and fairly G-rated. So I have a fairly big list of things I REALLY liked in that selection of games. Some of those things, sadly, will feel out of place in the game. However, others will actually be pretty fitting. One of those things are actual days that count as 'festivals' or special events that you can ask 1 character to. You must have a certain disposition with them first, and you will gain a relationship boost when you go to a special event with them. And, yes, I plan on adding some saucy scenes in them eventually.


I have made a few of them, and their relationship boosts are higher than that of just talking to them. This makes it a little easier to charm multiple characters, which can also alter char-char relationships. Now, there are plenty of other things I want to add, but I won't reveal a lot of those until I have completed some of the other systems that need great work done on them. I would rather not hype you guys [and myself, for that matter] up with cool features and spoil them to the point where I don't add them in when possible, for multiple reasons.

 

 

I don't like making new posts without anything good as a preview, so have a small shot of Tenshi trashing the guild bar.

Monday, April 28, 2014

Progress!


Alright, so I was advised by some of you to start a blog for my game updates.

It's been a while since I have used anything like this, so if I make some mistakes or fatal errors, please forgive me. Since my last preview, I have made some very slight progress in the game. Elle will now only be available at her apartment after 20 affection levels. You will still see her in the hospital, but she should say something along the lines of 'I can't talk now, lets continue this after work', prompting you to only converse at her place from this point on. Silver still has a mere 3 lines of conversation, so he is completely unobtainable for now. I also plan on adding undead monsters in the cemetery, as there are demon monsters in spire woods. Miko and Vladimir are topped at their affection levels for now, filling up their max 30 conversations. I plan on raising it to 50 per character after they all have enough development each.

 

Oh, right, I don't think I have explained this before. For every 10 conversations, your friendship 'levels up' with each character.  


Acquaintance > Friend > Good Friend > Best Friend > H partner

You also have a hygiene bar that depletes everytime you sleep or do something that dirties you up. If it gets too low, characters will refuse to start the social menu.