Beta Changes
So. Remember the whole pregnancy and birth system? We are enhancing that too. The old system was pretty basic, you go to sleep and get a text notification that you gave birth. Now, you actually go to the hospital with the father/futa-mother [only includes npcs, Rey, or Astaroth for now] and have varied dialogue depending on how much they like you. From there, you have 8 different appearances for girls and 8 for boys, one is selected at random upon birth and vary depending on the paternal input.
There is also a special variation of this scene if you are pregnant with a squid, since the entire system for that is quite different. But before all of this, there is also a new pregnancy symptom system added in. Each 'trimester' has a risk chance of nausea [1st], waking up late [2nd], or back pain [3rd]. These all only occur upon the start of the new day.
While I continue to skim through the games files and data, I keep finding old and untouched parts that could use enhancing. It is my desire to make sure that all the features have some extra detail added after the base structure has been put in. As the game progresses, these systems will have more and more added to them slowly, but with everything up to speed and organized, it should be much easier. So far I am satisfied with the new structures being placed in for the older scripts.
It should be noted that the newer features, mainly the alchemy section of the crafting system and such, are highly basic. For now, the location and item to activate the alchemy menu is a placeholder to make sure it is working fine. Once it has been tested and played with, a more permanent event will be made for it. This goes for many of the new features. As always, thanks for checking in and playing!