Saturday, February 18, 2017

Body Shop



      Basic core set up takes a while, and it gets tedious real fast. Thankfully, I have been working on the scripts and visuals together. While the scripts and mechanic bits still need a little tlc, I have gotten almost all of the player profile bits completed. These bits include:

Pregnancy stages. [Futa and Cuntboy not pictured]
Base outfits. [Changes to match season, example shown is Lucy's spring outfit.]

Test version of a notebook page. [Which will keep track of and update information on npcs.]

Not displayed are other player parts, visual game pieces or cut scene parts.


Things to remember. For the notebook, relationship level with npcs will only be open as long as they are not enslaved. Once that happens, any recorded stage with them will be replaced with purple slave states and this can not be undone. Fully breaking a collared npc will take time, skill and probably certain house upgrades. This can be sped up if you have more research done on the npc, higher quality items, etc.

Also, it was mentioned above that a cuntboy player will be able to get pregnant. While this is possible, the risk will be greatly lowered in comparison to the female and futa counterparts. Probably because the testosterone levels make it an uncommon occurrence. Past a certain stage in their pregnancy, the player will be unable to wear normal clothes and their base outfit will be replaced with maternity wear. [Special secret outfits could be made stretchy, so pregnant players may still be able to wear certain ones.]

Aside, from the visual parts, everything else is just script and setting testing. It's boring, and doesn't really have anything to show off for previews, but it's the most important bit.

Along with this, I might start working on small sex scenes. Mostly for sub-npcs or random hookup events, so nothing that requires a serious design for other characters just yet.